UX PROTOTYPING WORKSHOP FOR DESIGNERS AT RAVENSBOURNE LONDON

Design students at Ravensbourne College experienced how rapid development iterations in game design work.

They created experimental User Experiences by building and testing prototype user interfaces.
They understood how to create engaging UXs by combining tools across different disciplines.

Flow Athens offered a User Experience (UX) Prototyping workshop and guest lecture for 2nd year design students, for a third consecutive year in May 2017, at Ravensbourne College in London, UK. The workshop was designed and facilitated by Themis Gkion.

 

Testimonials from student participants about the workshop experience 
 

“[It was] a good insight into prototyping and development.”

“I discovered how changing seemingly simple mechanics of a game can drastically alter the user’s experience.”

“I have learned how to come with ideas fast.”

“Great learning experience. Can learn other ways to play a game.”

“I learned to take an idea and look at how you could change variables to enhance user experience.”

“Useful fun workshop. I enjoyed myself whilst learning about new ideas and theories.”

“I learnt some basic skills are needed such as communication and team work. Additionally, loads of items transmit energy.”

“Not only it was very fun. I learnt a lot about how to improve a game and how to user test to improve your game.”

“The most important thing I discovered was different ways a game can be made so that it is more enjoyable for the user to use it.”

“You can learn something valuable that can develop your project.”

“It's a fun way to understand how different techniques can be used and learn from each other.”

“I discovered different ways that physical interactions can change a game’s experience.”

“It was engaging and fun. I learned some things that will certainly help me.”

“For someone studying something similar I think it is something useful to know.”

“It was engaging, eye-opening, interesting and most of all fun.”

“I had great fun working/learning alongside my class mates. [The workshop] had got us thinking about the user experience and how we could improve it.”

“I discovered there are other ways to play a game other than the traditional controls such as up, down, left, right.”

“The most important things I learned in this workshop were rapid development and testing in a game design context”

“When you have a basic idea, keep trying to add different variables to make it better.”

“I discovered it’s easy to make a prototype with everyday tools you already have at home.”

 

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